Haven’t we all grown learning that all work and no play, makes Jack a dull boy? And abiding by the same, the educational industry has resorted to teaching via more fun and engaging activities. Rather than sticking to the same old methods of focusing on academics, syllabus, and achievements in the form of grades.
Fun concepts like game-based learning have made sure that teaching doesn’t have to be limited to pen, paper, and chalkboard. One can now teach and learn beyond the dimensions of the four walls.
Game-Based Learning or GBL can be explained as a process wherein games are used to enhance learning experiences. In other words, gaining learning experiences, and incorporating educational activities with a game framework. Alongwith adding a fun factor the technique inculcates and promotes critical thinking, problem-solving, logical reasoning, and teamwork in the students.
While the students think they are just playing games and having fun they infact learn via repetition, failure, and the accomplishment of goals.
The process of gamification can most simply be explained as the addition of games or game-like elements, principles, or mechanisms in non-gaming settings, like websites, online communities, etc. This will encourage participation and engagement, thereby motivating them to achieve their goals.
Only a thin line differentiates the two. And while there are elements of gamification present in GBL, the latter is an action, the result of which is learning, while the former is incorporated around teaching. An example of gamification would be quizzes (though in the present day it has become more of a testing element rather than fun, making students dislike the idea).
Game-based teaching in classrooms has been a huge success and a great source of motivation and engagement for quite some time now. And it isn’t just outdoor games like football or cricket, but simple indoor games like pictionary, dumb charades, etc. too make a difference.
And while online classes can’t have real-life outdoor games, they too can entail games in their teaching processes. With the online classes becoming the new, and the new generation becoming increasingly tech-savvy and choosing anything online over otherwise, this shift is here to stay. Hence, learning newer ways is indeed the need of the hour.
Here’s a list of a few virtual games that you could use for your online game-based learning:
Apart from all the other benefits highlighted, this tool helps one learn via failures too. Which sure is one of the most positive aspects to incorporate and live by. And lastly, games allow one to try new things, and who doesn’t like learning via experimentation, trial and error, right?!
And an online coaching software like Winuall makes this possible with the interactive sessions that they allow the coaches to conduct with their students. Apart from also making adding recorded sessions, and making assessments and fee collections easier. Hence, simplifying an instructor's job and giving them more opportunities to experiment and try newer teaching techniques.
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